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Post by Ginger on Sept 16, 2016 10:35:35 GMT -6
[attr="class","NewsBack"] [attr="class","NewsBigTitle"]Available Packages These are the current packages that members can easily claim at this time by completing available task. All packages are available all the time to use, just getting access to the packages themselves that is the hard part. [attr="class","NewsSmallTitle"]Starter Freebie Package Every member starts with the Starter Package, abilities will already be listed under the Creatures and can be read there. The member does not have to do anything to achieve this package, just simply join the site and they are good to go.
Contains 10 Abilities
ALL CHARACTERS Instinctual Memorias: This is the absolute basic of all memorias that allows members to "sense" old love ones, murderers, whether something will kill them, a location safe, etc. No they do not remember details, they just have a "gut" feeling about something that is it. Fae & Phobians Spatial Home: These are pockets that fae or cousins of fae can create in the inbetweenie. They start out as huge white rooms, but then are gradually filled up by whatever fae bring into them from the store or their own powers. These "homes" can only be entered or left by the permission of the fae, however the fae must gain Character's acceptance of entry to allow the character entry to pocket. These Pockets are usually attached by a Reality item, maybe a pen/wall/tattoo/water/tree/etc. Pockets can have multiple rooms that are blocked off to prevent exploring, however if a character tries to escape they can find these other rooms much like a dimensional house. Takes 3 slots.
Demons & Phobians Watcher: An Item that is created by a Demon or Phobian that allows them to listen, and pretty much "witness" a 360 view, what is happening in a thread without actually being there. They must give another character the idem "gift", the other character must accept this "gift", and depending where that gift ends up they only has access to that one area. This item is that Demon/Phobian's true symbol taken solid object shape, most commonly a piece of jewelry, it can be absolutely anything. Takes 0 slots being in thread requirement. 2 slots for not in thread.
Fae, Humans, and Unicorns
Charmspeak: A rather odd ability allowing other creatures to actually trick other creatures into small tasks. This usually works by a the creature charming the victim, through powdery aurora/mana that practically wraps the victim inducing them to a weaker mental easier to manipulate state. Charmspeak vs Charmspeak the one being controlled based on race is most likely to least likely [human < Fae < Unicorn]. Let other roleplayers know when your character using this ability by italicizing and underlining your text, or with ooc notes. Takes 1 slot.
Fae, Demons, and Celestials
Shifter Focus: One holding this ability can only change into a singular focus category such as flowers, felines, birds, or etc. The major weakness of this however the larger the shapeshift change the more mana a character ends up using, examples would be a larger animal versus smaller, making the colors realistic, and/or how fast a character does it. Example: A blue lion be less mana versus a Yellow Lion. Take 1 slot.
Shifter All: One holding this ability may change into every single possible outcome, yes even random items or mythological creatures. The larger, less realistic, and more powerful the change is the more mana uses. Example: Large dragon versus a Lion; lion use less. 1 slot animals/items/plants; 2 weaker myths/extinct; 3 slots for powerful myths/extinct; 5 for other characters/races.
Shifter Ability Mimicry: On holding this ability Requires Slot 5 purchase on Shifter ALL, and can only use this ability Twice per a thread. It will mimic another character's abilities, this will be randomly generated by the staff and given to you. Takes 2 slots.
Fae, Demons, and Starlights Contract: An ability only 3 races have capability to use and force other creatures to do their "bidding" in a twisted sense. They are activated by all parties to agree to the contract, usually done with by speaking all terms then finalize with a handshake. The blood version is lost and only certain races. The Contract HAS to be Fulfilled, else all parties are FORCED to take action to complete it. Enforcement is not activated until one of the parties say the words "Complete The Contract" with mana and power behind the words. Some contractees have been known to create linked Tattoos/gems/etc, that if touched whispering "Terms of Contract" allows them to recall the terms. Should a contract be impossible it'll break, Liberate ability can break as well but sacrifice depends on LVL contract. Takes 1 slot for weaker, 2 for medium, 5 race change/edit/etc. 15 Complete board world change or AU creation.
Fae, Demons, Starlights, Twili, and Heartless Shadow Cloak: Pulls at the Near-by shadows to provide camoflage, protection, and or simply to look cool. Light and Darkness Element can Utterly Destroy this cloak. takes 0 slots
Fae, Demons, Phobian, Hellhound, Celestial, Saints, Heartless, Nobody, & Starlight Dreamwalker: An ability shared by most races that allows them to walk through dreams of others as well the dreamscape without harming themselves, slowly decay into insanity, and/or morph into a Hellhound( if human/not Alice). Ability needs to be listed on bio in order to protect character from Dreamscape poweress. 0 slots
[attr="class","NewsSmallTitle"]Negative Package Package requires the member to Find the Secret User Profile Message then pm Ginger with the message, in order to unlock it. This package contains all the disadvantages that can give you slots. Contains 10 Limitations
All Creatures share all abilities in this package. Illiterate: Does not know how to read, something small why not? Gives 1 Slot.
Cursed: This character for whatever reason has been Cursed by gods, witch, item, etc... As such they now either turn into an animal when happy or just plain never find love. Gives 1 slot.
Clumsiness: The character has absolutely no balance and will probably likely to trip or drop items. This can cause Artificia ability to find items, but loses as many as they find. Gives 2 Slots.
Most Wanted: There is posters all over the police station for your character's head... NO idea why, but hey someone was doing something wrong somewhere. Character most likely to end up in jail every other event thread... Gives 2 Slots.
Allergies: The more allergies the creature has the more slots that is opened up. Example would be a human allergic to peanuts cannot breath around peanut oil. Staff will check allergies before allowing slots. Try to be majorly creative and actually use in thread. 1 omega rare; 2 rare ; 3 uncommon; 4 common
Addiction: The more addiction the creature has the more slots that is opened up. Addiction would be like a Fae who would absolutely do anything for catfood, especially canned. 1 slight; 2 twitchy; 3 intense
Senile: A gradual decline of sanity, appearance, mana, abilities, etc... Depending on the decline can give you more slots. 1 slow; 2 medium; 4 fast
Cursed: This character for whatever reason has been Cursed by gods, witch, item, etc... As such they now either turn into an animal when happy or just plain never find love. Gives 1 slot.
Black Veins, side effect of a character being manipulated, it is the proof of the specimen leaving the body. This will cause a character to be prone to join any twilight or turn darker. They will have their veins flash black near a Twilight. Can only happen to a character who temporarily had a twili inside their bodies. A cheat will be to place the blood of twili into your own veins. Gives 2 slots.
Brainless Character is a complete idiot who doesn't really think straight or normally, they are however for some odd reason brainless. This giving them immunity from mind-control, mind possession, Brain eaters, and basically... Just there who are idiots. More likely to eat random crap off ground or in front them, more likely to be gullible for anything, have highest imagination of idiocy. Gives 1 slot
[attr="class","NewsSmallTitle"]Moon Package
The Full Moon package can only be earned 2 times a month, during either a New Moon or a Full Moon. You must Pm Ginger during one of these moon phases. Contains 19 Abilities; 2 Limitations
ALL CHARACTERS
Cree Ceremonial Dance: A dance only certain characters have the ability to execute perfectly. This dance if done at the complete right time can actually create magical items that can heal all Creature Race changing ailments. The dance will change based on the Ailment, the most complex dance being the Taboo against Wendigos. The artifacts created only have 1 use and shatter soon after usage. Another Requirement the Creature gifted the artifact MUST want to change back, otherwise the artifact turns black and actually does exact opposite. Takes 1+ slot for every forced Creature Race transformation Cure.
Demon's Witness: Both Demons and Exorcist ability wielders have the ability to "sense" a Demon's presence in a thread. This gut feeling sensation will become clearer, the closer they are to the possessed character. If the character looks into the eye of the possessed, they'll know immediately, noticing pupils in the shape of the demon's symbol. Illuvians and Jackos have a "Faint Buzzing Air" to those untrained with this ability. Takes 1 slot
Blindsight: Some creatures possess blindsight, the extraordinary ability to use a non-visual sense (or a combination senses) to operate effectively without vision. Such senses may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. takes 1 slot
Cateye The capability to see and sense movement in the dark. If full moon the world crystal clear if new moon everything darker black. takes 1 slot
Demon, Fae, Phobian, and Human Vampiric: Characters can take on the ability that can consume another character's blood, emotion, life-source, and/or mana. Once consumed usually gives the character a temporary power boost or food source. If victim is Blood Bonded to the ability holder, the ability holder can actually temporarily take 1 ability from the victim. Takes 1 slot.
Blood Bonded: A temporary addiction that is caused when a victim drinks the blood of a Vampiric ability holder. This addiction causes the victim to "seek out" the character they consumed blood from. They make very great little blood hounds. Vampiric Ability holder can temporarily steal an ability from Blood Bonded. Takes 1 slot. 2 slots for Steal ability. Fae, Human, Starlight, and Nobodies Crystal Enforcement: Temporarily enforces something to take on Quartz crystallized structure. This increasing electrical flow, higher defense, and slower speech patterns. Character will be allowed to move, though may seem a bit "stiff" or "robotic" limited. Pieces of the character's crystal body can be used for any sort of crystal that amy be required in a spell or ritual. 1 slot.
Merpian, Hellhounds[PB], Fae, And Wendigos Winter's Immunity: Some have become resilient to Winter in that they actually are immune to the cold around them. More common in Merpians than anything else, this allows immunity to basic Ice manipulation and low ice temperatures.IF FAE REQUIRES ICE MANIPULATION Takes 1 slot. Wraiths, Hellhounds, Twili, Wendigo, and Unicorn White Fog: A large thick fog that makes the surrounding area hard to see within 4 feet, the fog may stick to the characters trapped within it. Some using this ability have been known to be capable to cause a game scenario where it resets a character on the other-side trapped in an maze. 1 slot. 2 slot for maze-like.
Fae, Hellhound, and Wraith Smother: The character is capable of forcing another character to lose their breath or concentration. This requires that character to produce smoke, this smoke they control enforcing it into the lungs. takes 1 slot.
Demon and Phobian Blood Contract: Requires 2 of the same species pure blood to consume each other's blood with the contract in mind. This contract causes both contractors to have each other's pain, death, and if close area of 40 feet, emotions as well. This contract is considered to completely be unbreakable and puts both parties at greater risk. "Save my neck, I save your neck" to the extreme terms. Takes 1 slot. Only 1 character with ability required. Wraiths and Wendigos Banshee's Song: A large high-pitch wail or howl that is mixed with various frequencies ability holders can naturally release after a large intake of air, this sound has been known to make a character temporary deaf upon direct contact. The more powerful and complex the song the longer paralyzing effects can last, some have been recorded to fall into a deep coma that eventually lead to death. Using this ability can cause the ability holder to be temporarily distorted losing their memories and main goal focus. Because of this a character may use it as a defense against mind readers, soul possessors, and/or pure crazed lunacy for pain. Takes 1 slot for mind defense, 2 paralyzing, 4 slots for death/breaking glass FAE Reversed Kiss: Reversed Kiss An ability that causes Demon Kiss users to lose their mana. Reverse Kiss requires the opposite party to have Demon's Kiss to activate, otherwise it's always a regular kiss. In extreme rare cases of 2 kissers have both abilities, they'll cancel each other out in a regular kiss. Otherwise, the Reverse Kiss always over-rules Demon's Kiss. 1 slot.
Faerie Rings: Fae with this ability have an innate ability to find faerie rings and return to the Dreamscape. However requires for a recent rain fall, warm temperatures, and basically Mushrooms. Highly Powerful fae can use items shaped like mushrooms as substitute. Their "rings" follow them to the Dreamscape Hallway along with those standing in the circle. Other fae cannot use Rings, only original caster. Takes 1 slot for mushrooms. 2 for items. DEMONS Demon's Kiss: A Demon or possessed, can use the Demon's Kiss where they kiss a victim and steal that victim's Mana storing that mana in the Demon's personal dreamscape space. This mana however can be stolen back through Reverse Kiss, where a fae can steal what a Demon has stolen. Takes 1 slot
Hellhounds Burning Desire: Whenever a Hellhound manages to please its master it actually gets a temporary speed and agility boost. The stronger their master is emotionally pleased, the stronger this boost is. Its like Confidence on steroids, can cause cocky side-effects. Takes 1 slot.
Scensational Meditation: First Generation Hellhounds are the only hellhounds capable of reaching such a strong cool calm meditative state to grasp the the scents all around them. Upon making contact with a single specific scent they can sense everything that happened to that scent with the capability to feel the history of it as its formed. This allowing First generation the capability to scent into the past. Working with a time traveler, they may be able to focus on a single specific point in time. Takes 2 slots Saint Beast Form: Should a saint consume the flesh of a race they can take 1 body part of that race and place it onto their beast form. It is similar to Ability Thief, however it doesn't rely on Trivials for power, rather a more permanent till replaced type scenario. This ability can only take on Physical traits of a race, not any high mana themed abilities. Example: Merpian's ability to breath under water, Wendigo's acidic flesh, Unicorn's piercing horn. Takes 1 slot per physical part mimicked
Wraiths Soft Murmur: A very very soft whispering similar to the Banshee's Song actually create sound waves incapable of being heard that causes any near by humanoid that hears to have major headaches. The closer a wraith to the humanoid they're assaulting the stronger the effect, it can be harsh enough to cause increase heart rate/blood pressure passing out a character. This ability can be canceled out through other sound wave themed abilities, mind blocking abilities, and extreme adrenaline. Takes 1 slot.
All Characters Limitations Wendigo Psychosis: Whenever a character craves something, so much it begins to "hunt" that craving they'll begin to fall deeper and deeper into this. This craving if they receive more and more, will eventually cause their humanity to collapse. Once this happens the Wendigo's Tribe will come pick up the Creature and take them back to home-base. Should your character be rescued, they might be able to break the Wendigo Psychosis. Cause has been known to be a Wendigo scratch, cursed object, or just plain Evil Needs. Gives slots based on how serious the condition is, 10 slots if Wendigos picks up the character to join their tribe. Gives slots depending on how hungry and how far character takes it. Demons Limitations Demonic True Name: names if used by another character grants demon temporary 1 post boost of mana. However Demon has to follow the order given by the other character. Should the name be used to form a Demon contract, it will be only 1 contract forcibly signed. After a character uses the Demonic Name 3 times, they can no longer use it without permission of the Demon Roleplayer.
if used by another character grants demon temporary 1 post boost of mana. However Demon has to follow the order given by the other character. Should the name be used to form a Demon contract, it will be only 1 contract forcibly signed. After a character uses the Demonic Name 3 times, they can no longer use it without permission of the Demon Roleplayer. Gives 2 slot.
[attr="class","NewsSmallTitle"]Religious Package You must have 1 character obsess over a god, item, character, and/or race, Pm Ginger when it happens. If an item, they must have this item on them at all times, and absolutely treat the item like its the lifeline. If its a character or race, character must always take orders from them and bow. Contains 19 Abilities
ALL CHARACTERS Faithful: Some Characters have been "blessed?" "Cursed?" with the ability to never have their Fate change. This means if they are destined to do something, they absolutely will do it. If another character tries to change or intercept this Fate, it'll only cause the Fate to become much worst for the whole town. Think of "Life is Strange" or "Final Destination" as examples. Cruel: +1 slot. Neutral: 0 slot. Kind: -1 slot.
Telepathy: Able to speak through the mind, this can be images, imagined audio, textual words, words, etc etc. Only requirement to be in a certain radius depending on wielder's mana level. single: 1 slot; <3: 2 slots; >3: 4 slots
Exorcist: An ability that turns items into blessed holy weapons with a simple prayer, to whatever god the character chooses, blessing that weapon. Once blessed the weapon can actually leave scorch marks on a Possessed individual. If the weakest part of the weapon is used against the possessed item/creature/animal's head the Demon will be forced into its true physical form with only half of its mana life. Takes 2 slots
Familiar: A companion creature that uses one or many creatures as a vessel to store mana in order to stay within the human realm in a tiny physical form. Creatures chosen usually sacrifice a part of their soul or life force to the companion and gain magical abilities as payment. The familiar can speak telepathically to the bonded creature no matter where the contractor is located. These familiars are similar to demons in nature, but are more spiritualistic. Maxed 2. Takes 1 slot per familiar.
Spirit Talisman: writes down symbols or words to cause power. Must be written prebattle and requires mana to activate. Requires ability exorcist, talismans only used once per thread 10 max, minimum small element attacks. 1 slot
Reincarnate: Some creatures have been known to carry lost souls have been the only race to ever bring life to those who are lost. They are unaware of the lost soul they carry but can gain access to past lives memories, abilities, and sometimes even form. Takes 1 slot.
Red Ribbon, A character with specialized Aurora seeing Sight is capable of picking up 2 Soul threads, intertwining them to be Red and bonded to each other forever. Those bonded are capable of sensing when the other is in danger, however those with the Sight can find either one if they're fall apart string going across the town. Takes 1 slot.
Banner of protection: By carrying the banner of a god a character can call upon that God's will: In order to Protect those within a 30feet diameter. They do so by calling out their God, Slamming the banner down and creating a small area. Should the god be nearby they gain a power-mana boost; As well capable of Granting others in barrier Specialized Temporary abilities. Takes 2 slots.
Hero Summoning: A character may summon 1 great historic hero to be their personal servant. However they can only forcibly command this servant 3 times, after that the servant will begin to fade unless forming a pact with another character. Depending on the Hero's strength in history/stories they may summon 1 to 4. Example Oprah versus Alexander the Great use google search to decide "strength" Takes 2 slots.
Wendigos, Phobian, Starlight, Nobody, and Twili Eclipsed Contract: A contract formed during a New Moon, Solar Eclipse, Zero Hour, and/or Declining Moon; used normally to create a servitude between a higher mana holder with a lower mana holder. This newly formed Master/servant relationship can only be broken when the both contract holders agree to break it. Side effects are: Servant knows when their Master is in pain, capable of teleporting to Master, Tempted to follow Master Orders, and Finally feel more prone to Blood magic. Takes 1 slot
Twili, Unicorn, Human, and Nobody
Ink Bondage: Those who held so much loyalty to their obsession can with Tattoo Ink imprint an image of a Creature's True: Form, Name, Soul, and/or Symbol onto their bodies allowing them to summon and use than Creature's abilities for their advantage. In the off chance they manage to get this ink tattoo on a creature as well, then they can summon and control that creature. Takes 2 slots.
UNICORNS AND MERPIANS Curatio: Ability to cure minor wounds and ailments using Light and/or Water manipulation. Uses 1 slot. HUMANS Knock-out: An impenetrable mental barrier that absolutely no creature can break through. This human's past, secrets, and more cannot be figured out through Knowledge Seeker or Dreamwalker. As well this human absolutely cannot be forcibly possessed by any race. Takes 3 slots. DEMONS Knowledge Seeker: Some demons are not the brightest, then there are those who are Knowledge seekers that just... Know things. These guys know every character's History, personality, and sometimes even abilities. Be very weary of these guys,they know too much. Has to be Earned OOC first, as in: IC by your character, calling out in Courtroom, or by a truth point. Please list info before "learning" it IC, for approval. 1 Slot for OOC Earned. 3 Slots for Each "Stolen" through chat
Possession V2: While most possessors can only possess humans, there are some... That can take everything a step father. These can possess any other creature, item, plant, and/or animal. They may store their mana in the dreamscape while possessing this other form, this allowing them to be stronger. Cannot be forced. 0 slot for items/animals/plants. 2 slots for creatures.
UNICORNS
All On Me: A unicorn with this ability can use the touch of its mane to remove all wounds, including psychological, from another character at the cost of its own mind and body. The transition is sometimes slows, other times it is fast. Takes 2 slots, 4 slots for fast healing.
Light Barrier: A magical barrier that blocks all those wielding Fears, Darkness, and Shadows. It as well blocks those will ill intentions, unless they receive invite by the unicorn who casted the barrier. Takes 1 per block. Darkness. Shadows. Fears. Ill Intentions. Nobodies Mind Vacuum: Nobodies have the capability to open their minds up to the point that other's thoughts and pieces of spirit can be attracted toward them. This allowing them access to that charater's thoughts and memories, so that they may change these thoughts and memories to whatever they wish. This however gives Nobody's the risk of being possessed by demon without contracts or usual demon's weaknesses. Takes 2 slots GODS Prophesier: All gods have the ability to create prophecies of possible futures related within their realm of territory. However, should they "enforce" or directly try to change/create prophecies the prophecies break or become corrupted. Requires 10 chosen Player characters to prevent Apocalypse. Takes 3 slots. Starlight Chiseled Tattoos:Those who held so much loyalty to their obsession can with chisel an imprint of a Creature's True: Form, Name, Soul, and/or Symbol onto their bodies allowing them to summon and use than Creature's abilities for their advantage. In the off chance they manage to get this ink tattoo on a creature as well, then they can summon and control that creature. Takes 2 slots.
[attr="class","NewsSmallTitle"]Time and Space Package
The only way to ever unlock this package is by having a Murdering Player Character KILL PERMANENTLY one of your own Characters. PC 1 Kills PC 2 Permanently cannot be changed by Timeline Reset, unless 3rd party PC 3 does it. Your character must be the victim, the murderer will not get this package. Contains 19 Abilities
ALL CREATURES Cross Communication: For some odd reason some creatures are born with an odd ability to create connections between two items or characters. When this happens they can communicate across worlds. Takes 1 slot.
Spacial Mana: Mana remembers even through time itself, those with this ability can store mana outside time itself. If a mana is gained during a period of time that is reset, such a Phobian gaining lots of feed, that feed is not lost. However if a character with this ability uses that mana before the reset, then that mana permanently lost and is not rebuilt with the reset. Takes 1 slot
Cuccoo Summoning: Your character can summon the chickens from Hyrule! Isn't that great! The golden rooster will command its white army! The only problem, if you piss off the Golden Rooster he'll betray you and attack you instead. Great for distractions to get away, these guys don't die only poof if "killed". Takes 0 slot for small group; 1 slot for medium group; 5 WORLD DOMINATION
Mana Memorias: Characters with this ability mana will remember them during resets. However this can cause a character to gain or lose mana after a timeline reset. Example a phobian feeds to get mana, they keep that mana after timeline reset. However if that same Phobian literally just had a battle, they will not have their mana reset before the battle. 2 slot.
Lost Facial Memorias: A character has the skill to erase those who have seen their face and skills to no longer recall just what they looked like. This skill is almost like they reach out into the minds of their victims to block out those specific memories. Takes 2 slots.
HUMANS Determination: Some humans have so much willpower that they are able to use this ability "determination" that can summon world weaving choices. These choices are "save", "reset", and "continue". Should the character ever feel enough willpower to unlock this ability they can always reset to the point they received the power or where they last saved. They carry the ability Memories and almost always catch the attention of Time Travelers to the point of usually trapped or sealed away for time traveling devices. Takes 3 slots. MERPIANS Watery Memorias: The character must look into a puddle of water in order to recall memories from past timelines, the location of the water decides what is remembered. Should the character be wet during the Timeline, they'll remember every single crisp detail. takes 1 slot
Portal Swimming: Those with this ability can create portals into other worlds at anytime on watery reflecting surfaces. Usually those who use the portals are soaked wet after reaching the otherworld. The Merpian who uses this ability will not be able to use any other ability in the same thread. Takes 3 slots. FAEJoyful Memorias: Those with this ability can only absolutely remember the happy moments in every single thread they were part of. Anything that seems to make the characters in the thread upset, sad, or screaming in fear they do not remember. Takes 1 slot.
DEMONS Hideous Memorias: The exact opposite of Joyful Memorias, those with this ability can only remember the pain, sadness, and misery they had experienced in a thread. Sucks if they get murdered a lot. Takes 1 slot
Wallbreaker: That's right some demons are wallbreakers, hell these guys love playing tricks on their own roleplayer and usually don't give a damn on the characters in the forum. These guys usually enter cboxes/Discord Wallbreaker Cafe, plot devices, events, codes, and sometimes even provide hints to other rpiers. Takes 3 slots.
Double or Nothing: An ability that allows creatures to duplicate themselves in various sizes, clothing, and finally areas on the forum. These creatures usually last only 10 seconds, but are fun to have conversations with if a the demon is lonely. They can also be used to confuse characters looking for the demon. Takes 1 slot comedy; 3 slots battle
Knowledge Seeker: Some demons are not the brightest, then there are those who are Knowledge seekers that just... Know things. Information "Just Known" has to be earned OOCly first. IC by any of YOUR characters, courtroom information and/or truth points. If information is highly sensitive to character/member plots, please ask permission before posting. In order to post with full staff Approval, keep an updated list; Update List BEFORE USE IN ROLEPLAY {Quote sensitive permissions in list}. Wallbreaker Ability Holders, you can learn from Cbox/Resale Shop as well. 1 Slot for OOC Earned. 3 Slots for Each "Stolen" through chat WITHOUT WALLBREAKER
UNICORNS Peaceful Memorias: They only remember threads that happen in the location this character feels most at "home" or at "peace". Should they feel at peace at one point, their strong memories let them remember the rest of the thread. Takes 1 slot
Kindred Spirit: A unicorn can imprint a light seedling inside somebody to be able to track that character anywhere in the town. It has been noticed some unicorns can actually create a Light Warp by running the direction of the imprint at its fastest speeds. Takes 1 slot for imprint. 2 for warp.
Corridors of Light: Allows unicorns to jump very long distance, the shortest distance at 50 feet and longest into other alternate universes. These Corridors are connected to the Realms of Heavenly Light specifically "Beginning of Hopes and Dreams", allowing otherworldly travels. The only problem is the corridors stay open for a long period of time, long enough that unicorns can easily be followed in their homelands and the exit corridor by another. These corridors length will change based on how far the Heartless wishes to travel. Takes 2 slots short. 3 planets/space. 4 AUs. PHOBIANS Fearful Memorias: A Phobian remembers every single thread that has a lot of their fear type and/or Fear type territory. An example would be Herne with animal chases or in forest ground. Henry in the school or political affairs with large amounts of success. The character is required to be in the thread to remember it. Takes 1 slot. GODS/GODDESSES Territory Memorias: This character can only recall events that happens with their territory involved. An example would be God of Rivers can only remember what threads happened around a River. A god of Love can only recall Love scenes. takes 1 slot WENDIGOS Wintery Memorias: Any thread with cold temperatures this character can remember in strong truthful crisp detail. However, if at some point the thread warms up, they will not recall anything from that point. takes 1 slot HELLHOUNDS Loyal Memorias: A loyal servant to a Master can only remember events happening around their Master, yes they have to be there to witness it. Takes 1 slot Starlights: Warped Space: Due to their magnetic energy and gravitation manipulation some Starlights have the ability to temporarily warp space around them into a "Lost" state that voids both Weird, Time, and Normality manipulation abilities within a chosen radius. Requires both magnetic energy and Gravitational manipulation. This space appears to be a black hole without being an actual black hole. Takes 3 slots Saints Trashed Library: A special plane outside of time where all of the Saint's Marked victims' memories, personalities, and dreams are stored away from the Dreamscape in their own shared Specialized Mindscape. This preventing any outsiders from entering their victim's minds without Saint's permission, this ability holder can control communications between 2 trivials, and finally give the Saint infinite amount of time to study or change each victim after permanently marking them. Any trivial marked by the Saint may enter this plane at anytime, however at the cost of their body's defense as can only be done through sleep, meditation, and/or body possession. The Saint has complete control of this plane, allowing them to be at their strongest and most psychologically stable. Warning: The more a Saint falls into a dementia state, the more blank/chaotic the storage library can become. The fastest way to tell State of a Saint by visiting their libraries. Takes 2 slots.
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Post by Ginger on Sept 16, 2016 12:12:54 GMT -6
[attr="class","NewsBack"] [attr="class","NewsBigTitle"]Seasonal-New Packages Not every single Package is available all the time, rather they are closed off from new or inactive members. These packages are usually earned for doing certain tasks during large site events, and are rarely ever given out with candies. As such having these packages are reflection of a Member's loyalty to the site and should be kept by that member with great pride and honor. These packages can be used, just not earned. [attr="class","NewsSmallTitle"]Nightmare package The Nightmare Package is actually earned during the Summerween and Halloween event, it is either given as a gift from the "No-Face" Monster or through finding candies in the site code. If a member had found 10 candies and sent the admin the images, they will unlock this package. Contains 19 Abilities; 1 Limitations
ALL RACES Somnias: Some creatures are born with an odd ability to resist Dream powers. They don't really get nightmares, dreams, or really any internal sleep communication. Some characters with this ability actually feel slightly depressed or empty without any dreams. In a way "Dreamless Sleep". Should another creature attempt to enter their minds they'll just find static noise and blank emptiness. Takes 1 slot.
Shadow-Travel: Some have actually have the ability to wrap themselves with Shadows and be able to jump shadow to shadow in a sort of miniature quick teleportation. The more a character uses it, the more they lose physical form control. Requires large cooldown before usage, if you do not want consequences. REQUIRES SHADOW ELEMENT MANIPULATION Takes 1 slot for small distance. 2 slots for long distance. 4 slots for carrying others.
Death Whisper: User is able to connect to a supernatural network that broadcasts messages about the deceased or dying, which gives them the capability to hear the voices of people who were murdered or previously died. This is not speaking directly to the "spirits" or "ghosts, merely the whispers of the past in an area. This ability if there are a lot of deaths in a certain area can influence the character themselves to experience what those in the past had experienced upon death. 1 slot whispers, 2 for emotions/feelings, 3 temporary visions
Lens of truth: Allows a character to see the chaos mayhem in the twilight realm in absence of light.. may break sanity in-comprehensive. Takes 1 Slot to be a gift/curse, 2 slot to Force it on another character
Birth Child Dominance: Birth Child of Fae Or Phobians can claim dominance and control the creature they brought to life, they simply show dominance and independence from that dream. When this happens their symbol appears on their hand and the fae/phobian hand. Takes 2 slots.
Twili, Wendigo, Heartless, Celestial Sound N' Light Cancellation: an ability that uses darkness to absorb all sound to create a voiceless Black void. When viewing it from the outside it looks like a large dome extending as far as the creator wishes. takes 2 slots for 25 feet, 3 slots for 50 feet, 4 slots the whole town.
Phobians, Angels, and Twilis Fear Inducement: an ability causes an inflammation of the right side of an amygdala of a victim, resulting in them experiencing an emotionally stressful stimuli. The stressful stimuli enforces the body to change to an Increased Heart Rate, Decrease Electrical resistance of skin, emotional instability, Increase Oxygen consumption, Heavier louder breathing, pheromones in sweat droplets that cause a small specific arousal scent, and finally misconception of reality temporarily. Should this ability be used long term on a character they may develop PTSD, Schizophrenia, Bipolar Depression, and/or Heart Disease. takes 2 slots Demons, Wraiths, and Twilis Body Contortion: This Ability, actually allows full on body bending twisting to past absolute breaking point without breaking the body. An example seen would be the Grudge from the movie Grudge where she walks down the stairs deformed. An odd disgusting ability allows characters to escape any tiny small space. Also great for twister and Scaring kids! Takes 2 slots.
Phobian and Fae Birth Child's Dream-Link: IF Phobian or Fae have their original birth child, They will be able to steal the child's abilities. This is usually done by pulling directly from the link, the child's magic. Should child be alive, their Creation can find them no matter the distance. Takes 1 slot. 2 Slot to Find.
Dream Drop Distance: IF Phobian or Fae managed to keep their Birth Child within Reach, they will have enough power to Create Dreams inside the REALITY Realm. Takes 3 slots.
Hellhounds Deamscape Penetration: Hellhounds powerful enough that if they have Shadow-Travel they can wrap themselves with thick shadows allowing quick Dreamscape penetration without the use of Artifacts. REQUIRES: Shadow Manipulation and Shadow-travel Slots: 1 for quick portal; 4 for shared portal
Twilis Dark Mist: a shroud of black dark dust that taste like metallic nitrogen, that is similar to darkness but is actually pieces of shadow mixed with a type of powder. That can be used to take a host without leaving twilight realm. This as well allows a twilight to enter dreams of a victim of choice and separates victim from dreamscape. Can cause coma if disrupt breathing or kills by shattering lungs through sharp crystallized darkness. takes 1 slot for basic metallic shroud cover, 2 slot for transfering soul to possess somebody, 3 slot for Dream Entrapment GODS Apocalypse: Every single territory if not governed correctly can cause destruction to this world, thus all Gods keep each other in check. As such with this ability the God can cause the world to end, however they must require a long process of gathering 10 Player followers and can still be stopped by Prophesier. Takes 5 slots. HUMANS ONLY Fearless: For whatever reason this character is absolutely immune to dark magic, is it bravery? Stupidity? We really don't know, they just run into any situation head first. Takes 1 slot.
PHOBIANS ONLY NightmareMaker: A rather rare ability within the Phobians species, some have actually been able to enter dreams and create nightmares. They have total control of dreams, however no matter what they cannot create a happy dream. Those meaning to help humans mature and become fearless, ended up only causing the human to go insane. Most Phobians with this ability fears it themselves. Takes 2 slots
Silver Immunity: It is rare within the phobian community, more common in mixes, but some phobians are actually born immune to silver. Takes 2 slots.
Unicorns Courageous Light: Being might light bearers certain unicorns can actually weaken the effect of Fearful abilities. So basically Phobians are powerless against them and actually lose all their powers while a unicorn is using this ability in a thread. Lasts 1 page. Takes 2 slot for 1 page, 3 slots for 4 posts. Heartless Reversed!Deepest Shadow === Shadow's Desire: Where Heartless can reach out toward a character their Deepest Shadows giving that character their own Desires. This causes the victim to crave what they want sometimes even blindly following the ability wielder. Takes 4 slots. Saints Binge Eating: when a saint holding this ability consume at least 5 victims in a single thread whether be total memory wipe or full on death, the Saint will gain a huge power-boost capable of taking on 2 God Abilities during period of the thread. This ability will also allow the Saint reset their sanity levels, return their full memories in detail. Note: timeline change memories do not count. Takes 2 slots.
Heartless Limitations Deepest Shadow: Where Heartless can reach out to see a character's deepest desires, only to will it for themselves getting lost in the need for it. Gives 4 slots
[attr="class","NewsSmallTitle"]Necronomicon package The Necronomicon Package is a book that can be found in-character in random 50/50 chance threads. This Book when a character picks up has a chance to learn all these Dark Spell-Abilities, however upon using these abilities will grow darker and darker in power energies addicted to Blood Magic. There is a whole chapter in the book about "Mother of the Sea and Moon" Along with the Origin of "Twilight Realm" and steps on how to Earn their way to the Twilight Realm. Further Detail is Character Reads the Actual Book. 10 Abilities inside Package
ALL ABILITIES HERE CAN BE USED BY ALL CREATURES! -------- Though May REQUIRE BLOOD SACRIFICE BEFORE USING ABILITIES.
Requires Prayer to Mother of The Sea before Using Ability
Seduced Beauty: When your character hugs another character they'll transform to appear what that character perceives as "beauty" this fair warning could be a tentacle creature or Miss universe. This ability only works if they pull mana from a succubus creature of the Twilight Realm. Takes 1 slot.
Abyssal Stealth: When using this ability the character burrows magic from the Twilight Realm to quiet their their footsteps by completely killing the sound waves of their feet. This odd substance will as well allow their feet to feel "lighter" and more "flexible" allowing a character to complete Parkour feats with much ease. 0 slot for simple gymanstics, 1 slots for extreme gymnastics, 4 Extreme 12 story drops
Shadow SnipSnip: Snipping a character's shadow halfing their power, as well allowing their shadow to become characters on their own. The shadows usually follow the orders and power of the shadow snipper, but overtime grow rebellious wishing to have minds of their own. Those victimized by this ability will not regain full power, till they sew their shadow's back onto their bodies using needle and thread. Takes 1 Slot 1/2 power, 2 slot for ALIVE
Heart Thief: Ability to take hearts, those who have had their hearts stolen will be immortal till the thief either crushes the heart, or returns it. This ability will require same gender to work, otherwise the heart thief cannot steal the heart. This gender has to match True Bio, not False. If its an in-between transgendered, then they are completely immune to this ability. Takes 2 slots.
Noctis Plague A plague spell created by this ability user that curses a character with the Phobia of Light for 1 Thread. This plague cannot be cured by Unicorn Healing Abilities, Merpians can though. Takes 1 slot.
Water Armor: An armor that is created by the Water's Shadows wrapping an individual similar to Shadow Cloak... However Requires high moisture and a prayer to Mother of Sea and Moon. This armor is immune to Light and Fire Elements. Takes 1 slot
Noctis Blindsight: The user of this ability can actually remove another character's capability to see during the day, causing their eyes to pick up high amount of UV rays, forcing them to be in dark places. yeah.. there's not Brightside not even cat-eye earned ability.. just blindness to the light. Takes 1 slot.
Requires Bleeding Wound Before using Ability
Tongue of Seduction: Similar to the Charmspeak it can influence those who hear it, however rather than taking an action the victim actually loses the capability to regulate testosterone and estrogen hormones. Thus the longer a character "hears" the hypnotic incapable of natural speech voice the more arousal they feel falling for the character speaking. Should the speaker take their blood and mix it with mud the one they are using their ability on will follow that blood/mud mix in an entranced state. The power fades out the longer a character doesn't use mana behind their words. Should a character use the seduction long enough they can cause their victim to become an insane yandere persona. 2 slots
Epidermis Croc-Leather : A character's skin will thicken into a leathery-crocodile mixed rough skin giving the character a higher resistance skin against blunt weapons, weak bullets, and the wind/water/ice element. Transformation requires uttering the words "Carni scissura corcodillus corium" character tears off their flesh by the nail replacing it with a permanent thick rough almost crocodile-like skin. 1 slot
Octenom: A character tore out all their teeth sacrificing the inorganic calcium phosphate bone in a ritual asking the witch god for a more favorable Octopus Beak or rather a more humanoid version of tiny hundred needle-like teeth with small tubings lined in paralyzing venomous teeth. These teeth are itched with darkness for their pigement, protiens for strength, and chitin making them highly flexible in the mouth. Humans are immune to the venom, however some odd reason this venom seems to effect those that are Immortal by immobilizing them. IMMUNE: Humans, all others can be paralyzed with large amounts of tingling in their bodies. This will be as permanent unless a contract, Witch God, and/or weirdness manipulation changes the teeth state. 1 slot
Crop killer: you plant a flesh seed and dark roots that spread out twilight realm reach will growth beneath eating all minerals in the ground essentially killing crops and smaller weaker plants like grass. This as well make near by residents sick if not offered allergy cure. Takes 1 Flesh-seed [cut your flesh and plant it]
Side-Effect Ability [unlocked after using other abilities 4 times
Octodermis: A character's insides will take on the regenerative properties of an octopus allowing fast quick healing. With such fast capable of healing multiplied by how much mana you are willing to use. It is possible for a character to completely heal a bullet wound with ease. 1 slot.
Hidden Odor: An ability that releases a pheromone certain humanoids cannot detect, however animalistic races such as unicorns (horse-form), demon/fae (animalistic-form), wendigos, merpians and hellhounds can. Those who can detect will find the incapability to track, focus, and even extremes be victimized by the Fear Induced ability. Ability will scare off any wildlife within a large area, and odor itself is indescribable and may smell various things mixed together, part of reason incapability to focus. 1 slot, 3 fear induced ability freebie
[attr="class","NewsSmallTitle"]Inheritance package The Inheritance Package, Simply Requires you to make 1 human character. 4 abilities in Package
Ancestral Crest: A crest that is inherited by birth or magic, that can only be passed down by a family member to family member. This crest is either a past God's blessing and or a specific magic spell the family have created. This crest must drain the character's magic, the strong the crest's power the more likely a character cannot use another ability for a couple of posts. takes 2 slots
Inheritance Hero Summoning: A character may summon their passed relative to a battle field, this requires a strong emotional bond to either that hero's story or emotional tie to them. takes 3 slots
Arthurian's Inheritance: Whenever a character holding this ability is around unicorns, they will grow faster, stronger, be better at reading their predators/prey, and take on powerful hunting skills gifted by Artemis herself. Should they wield weapons made of unicorn they can actually summon small weaponized beams of light. The longer they live around unicorns the maxed athletic peak then become, to point of demigods. However the moment they lose their virginity, unicorns will be able to seek them out easier than regular humans, as well they lose all their huntress abilities. Only those of Arthur's bloodline may carry this ability, they must be human or Illuvian. takes 1 slot
Arthurian's Memorias: Those of Arthur's bloodline if placing a hand on anything a unicorn had touched, or others of their own bloodline. They will see the history of that object related to that unicorn or fellow bloodline user. This requires however a close relationship with the object questioned, or to the original toucher of the object. takes 1 slot
THINGS GRANTED BASED ON HERITAGE! THEY ARE FREE. [mostly because ginger doesn't wanna rewrite into paragraphs] Gilgamesh Inheritance (plot potential with Lilith, and defeating her) ----- Immunity to Charmspeak, Sexual manipulation of any kind ----- Weakness, Fear of Death? Inheritance? Destined to always die ----- Bird Tamer, due to his son and Eagle children can tame birds. ----- Ha the capability to be immune to 'mists' or any of Lilith's sexual abilities/blinding abilities Gilgamesh is introduced as "two thirds divine and one third mortal" (So technically.. he's 66% god? interesting...) Hassan-i Sabbah Founder of Nizari Assassins ----- Capable of Eagle Sense ----- Naturally learn Hebrew, Islamic, etc Arabian language ----- Skillful at Killing, naturally seeing weak points of body ----- Prone to hit targets with dagger ----- Quick Learners Karna - king of Anga; Son of Surya/Princess Kunti/ Was Demigod ----- Unnatural ability to ride/tame any horse [unicorn included] ----- Capable of learning any type of Fighting Weapon/Art ----- Has the weakness that will randomly forget how to fight certain skills at the worst possible moments, example Archery miss the target. ----- Capable to change absorb Light element converting into Rainbow Element ----- Capable control Rainbow Element; Harms Darkness Element. Merlin - Great Powerful Wizard of Camelot (becomes a twili in end) ----- Capable of Shapeshifting ----- Capable of using extreme advanced dark magic Twili levels ----- was seduced by power/Lily accepting his Demonic fate ----- Any children he bare will be drawn to dark arts, and are able to see Twili hidden. ----- ** Can use Dryads abilities Joan of Arc - Great Saint; Was Magical Girl Burned at the stack, She essence of the Light. ----- Any Weapon will send waves of electricity into their hands forcing them to drop it. ----- Will have capability to see through Night Time ----- Will be able to find Twili born children or Witches ----- Immune to Twili Magic ----- Highly afraid of Fire ----- Requires holding a Banner or Cross at anytime using abilities. Hermes Tresmagestes - A writer of Hermes and Thoth, Name actually passed down in family along with secrets of Underworld. possibly similar to Alexander Unicorn Maids in power. Many gods know of him, Many roll their eyes annoyed with him. He had Witness Heartless Event, and Managed to survive through his Alchemy, Reading the Stars,a nd Has Evaded MANY MANY attempts to turn him into a slave. ----- Has the God's Tongue, Capable of Summoning any God to their Side.At Risk of a God killing them. ----- Capable of learning Starlight Abilities Paracelsus -- Was betrayed by a Humonculi he created, gained immortality, which he has Many Many Children over the years. ----- Master of Healing Unicorn Levels, known if you drink his blood all your pains are healed. ----- Many of his children are natural pacifists, don't start fights. Some even have "spidey Humor" ----- Naturally Create highly Powerful Humonculi that could easily pass 200% Human. ----- Can see the "Roots" of the Tree of Life, and can follow them to the source. [they must meditate and reach 6th sense] Walt Disney - animator and park hero ----- Great drivers, abnormally talented drivers ----- Can summon random rollercoasters that vanish after 1 ride. ----- Can draw thing incredibly well that if they wish, will come to life. creating a cartoonie Humonculi. John Snow - Doctor of sorts.... kinda. ----- Capable of manipulating Chloroform, creating it out of thin air. ----- Capable of detecting flu/sickness/etc the main source, has a green glow when they activate this ability. [except diapers] ----- easily gets drunk, most are asexual, ----- expert surgeons, really skillfu using small blades. Dread Pirate Roberts - Actually a name passed down through various pirates. Its an ability passed down between Pirate crew members, who wish to live pirate life. Requiring a special training, the last known wielder was a man imprisoned for Illegal activity online. ----- Allows Capability to steal things of importance be it online or Items out in open. ----- The last person passed the title down to a random Character, this character will gain Hacking abilities, gain Governmental Knowledge, and control the main Video Game system set up to spy on everybody, using Phone-Links. Emporer Nero - NEED MORE RESEARCH ----- All children murder their Mother after "Coming of Age" Almost like a curse //Way t activate ability// ----- Highly talented at artwork, fashion, etc etc ----- Pyromaniacs, some gifted with fire. Cupid - we know he isn't human. But he's Eros so who cares. ----- Great at archery ----- Capable getting 1 character per thread in love or loath another. ----- All children are Bisexual or Homosexual, and immune to each other's arrows. ----- children may have angel or butterfly wings. ----- Some children been known to loath clothes; enjoy diapers. ----- Some children have been highly mischievous Mordred - The man with many stories ----- A great liar, easily fits into any scenario ----- Can do Dark magic and White magic easily ----- Grows very loyal to particular people ----- highly gifted with weapons ----- Can share abilities with Arthurians ----- Known to always fail their friends. ----- ** Can use Dryads abilities [attr="class","NewsSmallTitle"]Modernized package A character MUST travel To a City for Limited time, or Simply move there. 13 Abilities here
ALL Indestructible Stomach: Eats absolutely anything without any problems, has odd opposite taste buds. Example: Spicy is sweet, Bitter is sour... etc FREEBIE! No Slots.
Sparks Fly: capability to turn on any vehicle, electronic, or living creature emotionally. Usually the character grows 'sparkly' when they use this ability, color of sparks relates to aurora spirit color. Takes 1 slot
Electrical Circuit: Capability to heal by controlling the electricity flowing through the body, it may sting just wee bit. The Flipside a character can cause perma Neuron damage with this ability. Takes 1 slot; 4 Neuron damage
Cartoonified: Temporary turn characters into cartoon characters... preventing broken bones, death, and allows temporary ability to pull things out of no where... wait nvm that'll be an upgrade. Water will cause the character to lose his/her power. Also evil magic ink can possess them while using this ability. Takes 2 slots
BrainSycho: Character has such a dominating personality/willpower that they basically take over anything that happens to get a hold of their brains. The downside they generally lose their original bodies enforced on those who attempted to eat/consume/manipulate their minds to begin with. Usually a very angry individual who is most likely abuse their friends for their own gain. Happiness makes the character Fatigue, the more facade a character acts the more tired this character grows of it. Takes 2 slots. 3 Slots for Memory-eating as well.
Fire Language: Good news! Your character can talk to fire! Now keep note the color of the flame changes the attitude of the flame. All Flames hate Water, so don't bring up water, makes them have a fit! Flames have a singular voice, though if there's like fifteen candles in a room you might get a headache. Also common fire has a tendency to be dumb shouting "Burn! Burn!" specialized fire of certain elements will be more informative. Takes 2 slots.
Metal Skin-Flakes: Some Creatures have been known to grow metal mixed with their flesh rubbing off as smalle tiny metal flakes. These metals have been known to be silver, iron, gold, and/or bronze. This ability while odd can be a great defense against Fae, Phobians, and/or Gods. These flakes cannot change form, they are just that flakey metals. Takes 1 slot
Wraith, Twili, Wendigo, Saint Brainsona: When eating brains of another character, this character will gain that character's memories and personality traits. The Personality only lasts for 2 threads, the memories on the other hand slowly fade major ones stick. These Races have been known to instantly heal upon consuming brains of others. Takes 1 slot for temp Memory/person, Takes 2 Slot perma Major memories, 3 slot Energy Heal Boost.
Fae and Phobian Iron-Steel Immunity: It is rare within the fae community, more common in mixes, but some fae are actually born immune to iron. These fae have been commonly known to be made of iron or have iron abilities. Applies to Steel as well. Takes 2 slots.
Humans
Metias: Abnormal humans that have odd abilities such as quick speed, element manipulation, deformities, and etc. Metas can be created or born, up to rpier. Takes 2 slots.
Hero's Luck: For whatever reason... Whenever a character needs something, it is always there. Fighting a mud monster, liquid nitrogen truck. Fighting a monstrous shadow? Giant lights all set up and ready to go. Takes 3 slots.
Wraiths Reconstitute Life: Once another character or thing has been turned into a "death" state in which life has completely been removed. Wraiths have the capability to suck "death" out from these fallen victims creating an empty Undead state, normally exampling as "Zombies". The wraith may change and evolve these "zombies" however they feel fit. This is different to necromancy as it returns characters to their "almost" original state before death, minus any attributes Wraiths chosen upon restoration. Takes 1 slot for simple animals/plants, 2 for characters, 3 for experimental modifications.
Bile Bomb: Some odd reason anything a Wraith eats actually somehow turns into high acidic vomit, that once the Wraith spits it out can actually burn through Inorganic materials. This usually great for escape, trapping an enemy, and/or fight against inorganic themed elements. takes 1 slot
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Post by Ginger on Sept 16, 2016 12:15:35 GMT -6
[attr="class","NewsBack"] [attr="class","NewsBigTitle"]Retired Packages Packages usually unlocked during a sitewide event, that can no longer be accessible to new or old members. The only way to get these packages after they are locked up is by praying somebody puts them up for trade or sell, older the package the rarer it is to get a hold of it.
[attr="class","NewsSmallTitle"]Atlantis Package This package was earned during the Atlantis 2016 July Event, members had to solve the Atlantian puzzle. Can be found in a Randomizer candy ir bought in Scav hunt event.
ALL CHARACTERS
Echo-Location: If a character screeches making a loud sound similar to a Merpian scream they can actually detect near by magical creatures. The only thing is the character looks crazy trying to produce a Merpian Scream... Also attracts the police into the thread, so watch out. Takes 2 slots.
/blockquote]
ALL Characters but Humans
Rival Detector: Every creature has its own rival, except humans, these rivals may be more likely to challenge each other into battles. Now some creatures have been gifted, maybe cursed, to detect their rival. These detections could be as simple as goose bumps to something as complex as forced show of true form. Rivals: Fae/Demon,Hellhound/Wendigo, Heartless/Nobody, Saint/Celestial, Starlight/Wraith, Merpians/Phobians
RIVALS CAN BE CHANGED AT ANYTIME A RACE IS ADDED Takes 1 slot
MERPIANS AND UNICORNS
Fountain Of Youth: Any Merpian with this ability has the ability to produce healing tears. If enough tears are gathered in a 10 oz glass they actually grant 10 yrs of life. The only problem is these Merpians are more likely to be eaten due to flesh supposedly producing immortality. Takes 1 slot.
Merpians, Unicorns, Twilis, Nobody
Mercury Poisoning: This character holding this ability is capable of pulling High amounts of mercury from the fish they consume. This mercury is then stored into a venom pouch that they can transfer to teeth or claw. This Mercury will carry with it all attributes of regular mercury. Such as liquid in room temperature, causing Insanity, weaken bodies, deformities. etc etc. takes 1 slot
MERPIANS ONLY
Aquatic Telepathy: Allows Telepathy, but only underwater. Telepathy is where you can send images, textual words, words, imagined audio, etc toward a single focal character or multiple characters. Only works if Merpian is underwater, other wise crashes. Distance can be within 600 feet. Takes 0 slots for 1 character, 1 for small group, 2 for Large group.
Fish Summoning: Due to the relation with fish is almost direct, these guys can send out sonar to summon fish of all kinds to them. Yes, even flying butterfly winged fish if on land. This ability however can kill all of the fish population if abused. Fish usually great for distractions, or humor. Takes 0 slot for single large; 1 for small group; 5 ALL POPULATION
Water Manipulation: Living within the water element Merpians can actually control the water around them. They do have issues controlling saltwater, blood, chlorophyll, and ice; requires practice or training. Takes 0 slot with no training. 1 slots chlorophyll. 2 slots ice. 3 blood. 5 for total water control.
[attr="class","NewsSmallTitle"]Temp Reverse!Package Reverse Abilities that are free of charge that'll only last till end of the 2016 Reverse! Event. They will not be added to character bios and can only be used with characters with the original non reverse ability.
ONLY HUMANS Reverse!Sight = Blind-sight Yeah this really isn't a thing. Like.. You don't see anything, feel anything, and just flat out become a closed mind. The ability to see anything supernatural is replaced with mundane vision. You just won't ever see what's in front of you, will you? Gives 1 slot.
Reverse!Memorias = Oblivisia A character so forgetful they might randomly forget their own name. This character is absolutely unable to detect world changes. They wouldn’t notice if the world turned purple. Its sad really. Gives 1 slot. ONLY FAE Reverse!Element Manipulation = Element Hoodwinked Some fae are born with a single element that equals their own demise. They absolutely cannot control their own powers, which practically causes them to sneeze and destroy the whole world. Similar to a deathly allergic reaction, they must avoid this element at all costs. Too bad the element seems to be attracted to them. Much like magnets. Gives... 1 element 1 Slot. 2 elmt 2 slot. 3 elmt 4 slot ONLY MERPIANS Reverse!Adaptable = Intolerable A character with this ability absolutely cannot adapt to anything. If thrown into different scenarios where they need to be on their toes and adapt immediately, things just go wrong. Think of it as ubber bad-luck. No wonder Merpians with this ability turn human and are practically sent to the hospital for EVERYTHING. Gives: 5 slots
Reverse!Moon's Blessing = Moon's CurseA small niche of merpians which makes it where they cannot be anywhere near water during the full moon due to the fear of actually burning their own scales/skin. These guys usually show symptoms near their teen years and almost always end up living in the woods in exile. They’re believed to be "cursed" by Artemis for their parents deeds. Gives 1 slot.
[attr="class","NewsSmallTitle"]Permanent Reverse!Package V1
Character abilities that have been reversed causing different effects than they were originally intended. This is the first Permanent Reverse!Ability package earned by either having your character trapped in a mirror replaced with their Reverse persona or having their Reverse!Version join in the fun. Only available during Reverse!Gravity Falls event. No longer available Mid October.
ALL CHARACTERS Reverse!Cree Ceremonial Dance = Cree Ceremonial Ritual A dance only certain characters have the ability to execute perfectly. This dance if done at the complete right time can actually create magical items that can turn characters into other races when they put them on. Should the caster be powerful enough, and have the right ceremonial items, they can actually create magic items. These items can turn a character into another character, never shatter after being used, and have infinite amounts of use. Takes 1+ slot for each race; Takes 2+ slots for each fake character.
Reverse!Wendigo Psychosis = Gindeow Psychosis
The character absolutely feels like Sharing! Secrets, money, items, anything and everything. They want to share soooo much that they end up transforming into a Gindeow. A creature so warm-hearted it can warm the area surrounding it. It only transforms during a lunar eclipse or during high summer Temperatures. Gives 5 Slots
Reverse!Glamour = Foretelling The ability is unable to hide anything in front of a human. Nicknamed the "Glamor Breakers" or the "Foretellers", these guys shatter anything with glamour just by touching it. Foretellers will be able to produce truth serum spit/mucus. If consumed by another it forces that other to tell the "FULL TRUTH" by spitting out every secret and thought they're thinking that's truth. Foretelling cancels out Glamour. If Human or Merpian takes 2 slots. If character has Glamor gives 2 slots.
Reverse!Shifter Focus/All = Forced Shiftng Focus/All A character with this power will almost always turn into a creature, animal, or item whenever another character of another race calls out the thing the character forcibly shifts into. Ex: Character is forced to turn into a Cat, character is Human. A Merpian screams out the word "CAT!" Human transforms. Gives based on what they turn into [strength/weakness] only 1 transformation.
Reverse!Phobic = Courage Seeker Drawing on the power of the courage element, these guys can actually sense what a character loves most and uses it to their advantage. Takes 1 slot.
ONLY DEMONS AND PHOBIANS Reverse!NightmareMaker = DreamMaker A rather niche ability within the Demon/Phobian species. Some have actually been able to enter nightmares and create the prettiest of dreams. They have total control of nightmares, enable them to manipulate it to their will, however, they cannot create a Nightmare. Their powers absolutely cannot harm the dreamer, and thus always gives the dreamer a good deep night sleep. Gives 1 slot. DEMONS, FAE, PHOBIANS Reverse!Familiarize = Transforming Others Those with this Ability actually transform others into a familiar, demon, or animal. When they use this ability they are actually sacrificing pieces of their own power, becoming more human, eventually burning it all away and becoming fully human. Although some have been known to "trick" the system by using an ability that regains their mana power. Alternatively they can flee into the Dreamscape for a while and regain it that way. Takes 1 slot temporary, 3 slots for permanent. DEMONS AND HUMANS Reverse!Possession = Dismission Demons/humans have been "blessed" with the ability to share their bodies with others. Those who are able to make an agreement with the Ability holder to posses their body, will instantly heal/refresh the body. They will also receive a huge power boost depending on the possessor’s abilities. The character with this ability always has to hand over their bodies whenever somebody attempts to possess it, they really don't have a choice. Characters with the Knock-out ability will not be able to possess the character with this ability. Gives 4 slot.
Reverse!Weirdness Manipulation = Normality Manipulation Some Creatures are born with the ability to manipulate the Normality element, allowing them to "Fix" the world around them. This ability will only work on objects or places that have been touched by weirdness manipulation, "recoded" to change its original function. An Example would be a Weirdness Manipulator tells a tree to float, your character can tell the tree to "fall". Basically return the "weird" objects to their original Form. Example B: Weirdness user creates Bubblegum using Air; Normality user turns the Bubblegum into Air and redirect it. Anything Weirdness directly attacking Ability User, will find itself completely erasing from existence, much like a virus against Firewall. Weirdness and Normality Cancel out if used same time against each other. Anything completely erased will end up in Neverland. Takes 1 slot to "fix"; 2 slots to completely control.; 3 Slots for Weirdness Shield.
[attr="class","NewsSmallTitle"]Permanent Reverse!Package V2 The only requirement was to have your character's abilities to be reversed, if there's not an already reversed version you are allowed to create on. The way to reverse the abilities is either by being pulled into Reverse!Falls or through magical item means. Package is no longer available after 2016 Reverse! event.
ONLY MERPIANS Reverse!Fountain Of Youth = Fountain of Growth Any Merpian with this ability actually produces life draining tears that will burn those it touches. If enough tears are gathered in a glass, the drinker can loose 1 year of life per ounce. For example, someone who drinks a 10oz glass will lose 10 years from his life span. Takes 1 slot
Reverse!Poison = Remedy Sometimes mer-folk are actually not born with poison in their veins, but rather the "Moon's Youthful Veins" where they can heal with it instead. These guys were nearly hunted down to extinction when humans first learned about mer-folk. Myths about eating mermaids for immortality? This was brought on by this ability as well as the fountain of youth ability. Takes 1 slot.
Reverse!Infection = Sensation Something rare within the mer-folk community which allows them to transform a race back to its original form, no matter what race they were; Yes including wendigos! Not many know about this ability because of how rare it is. This has been known to be reversed by the Reverse!Moon's Blessing. Takes 3 slots.
ONLY MERPIANS AND HUMANS Reverse!Contract = Liberate These humans/merpians have the natural ability to destroy contracts that other characters hold. However in order to break a contract the ability holder must burn something dear to the contract holder, as well as sacrifice the power of "freedom of speech". What this means if the ability holder is forced to lie for the rest of the thread and possibly even longer depending on how complicated the contract they broke was. There has been no recorded way to break this removal of "freedom of speech" nor the need to sacrifice something dear. Contract holder: Something Dear. Ability Holder: Truth Takes 1 slot. ONLY HUMANS Reverse!Artificia = Badizia Naturally some humans are chosen for greatness, well sadly... some are not. All the artifacts except those nasty cursed artifacts... Are practically avoiding the human, completely goes out of their way zipping about like flying objects. Gives 1 slot.
Reverse!Charmspeak = Charmdenied NO! NO! Stop! Don't do it! OH gawd... Some characters are just too gullible, aren’t they? These guys absolutely follow every single order they are given. It’s as if they’re cursed! Something wills them to do it! What's worse is if they try to tell another character to do something, that character does the exact opposite. Just oh man... Sad story is that this ability is usually gained by being around muggle creatures all the time. Always loses the willpower battle. Gives 8 slots.
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Post by Ginger on Jul 2, 2019 1:49:39 GMT -6
Added to Ability packages
Moon Package
Shadow Cloak - added Fae, Demons, Starlights, Twili, and Heartless
Negative Package
Black veins Brainless
Moon Package
White Fog --- Wraiths, Hellhounds, Twili, Wendigo, Unicorn Cateye -- All Blindsense -- All Smother --- Fae, Hellhound, and Wraith
Religious package
Ink Bondage --- Twili, Unicorn, Human, and Merpian Red Ribbon -- All Banner of Protection -- All Hero Summoning -- All
Time/Space Package
Lost Facial Memorias -- All
Nightmare Package
Sound N' Light cancellation - Twili, wendigo, Heartless, Celestial Dark mist - Twili only Lens of truth - All characters Birth Dream Drop Distance - Phobian/Fae Birth Child's Dream-Link Phobian/Fae Child Dominance: - ALL
Atlantic Package
Mercury Poisoning Unicorns, twili, and merpians.
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